
You could try to run from place to place - and sometimes breaking down or running out of fuel may necessitate such a move - but the swaths of zombies hiding in the tall grass will overrun you, and getting anywhere in this vast environment that is bigger than either of the main game’s zones would take forever. Getting around the countryside almost exclusively takes place in the buggy. Fortunately, Kyle secures a buggy soon after arriving in the country, and it is here that The Following’s prime mechanic is found.

Traveling around would be daunting, especially given the scarcity of architecture to parkour on, which the main game focused on heavily. It’s a massive environment devoid of many structures to climb, which makes it feel a whole lot like you’re playing a Far Cry game. This lead takes him to a cult called the Children of the Sun in a brand new region in the countryside, which is effectively the rural farmland outside of Harran. The Following sees Kyle Crane following up on a lead for a cure after the events of the main game. Most of the flaws have been fixed (save for periodic frame rate dips in heavy swarms of zombies), and enough new content added to make Dying Light stand out as a 2016 release even though it came out last year. Enhanced is the proper word for it because this is Dying Light as I remembered loving it.
#Dying light ps4 following full
Nearly a year after I last stepped into the shoes of Kyle Crane - and more than a year after Dying Light first released - we’re finally met with The Following, a full expansion that includes a new zone, new central game mechanics, and a whole re-release of the Enhanced Edition of Dying Light that is essentially a remastered/Game of the Year style package.

I wasn’t planning on playing any of the DLC, and my nightmare in Harran slowly faded from memory. I put the game down and never wanted to touch it again. It wasn’t until I was in pursuit of my Platinum that I ran into multiple frustrating issues, and that final trophy ping was a welcome sound. In fact, it won an Editor’s Choice award from us and I agree with the praise our review gives it. I loved Dying Light when it first released. The first playthrough was awesome, but repeated looks revealed problems I may not have otherwise seen, noticed, or even cared about.

It’s happened for me numerous times before, most notably on last year’s review of Until Dawn. When you put additional time into a game in pursuit of something like a Platinum trophy, you brush away the surface, see behind the curtain, and start to pick up on details that might frustrate or color your opinion. One of the downsides of diving so deep into an experience is that the flaws can begin to show.
